修改转盘

This commit is contained in:
2024-12-06 11:28:25 +08:00
parent fb9733d9eb
commit 8a340fabdd
14 changed files with 827 additions and 82 deletions

View File

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<template>
<view>
<u-popup v-model="show">
<view class="almost-lottery">
<!-- head -->
<view class="almost-lottery__head">
<view class="btn-group u-flex u-row-between">
<view :class="['action', isApple && 'action-shadow']" @click="toRed">
<text class="pack"></text>
<text class="content">红包<text class="num">{{ totalMoney }}</text></text>
</view>
<view :class="['action', isApple && 'action-shadow']" @click="toGift">
<text class="gift"></text>
<text class="content">我的奖品</text>
</view>
</view>
<!-- <view class="tip"><text class="tip-content">每次抽奖消耗 {{ goldNum }} 金币不限次数</text></view> -->
</view>
<!-- action -->
<!-- <view class="almost-lottery__action-dev" @tap="handleInitCanvas" v-if="isDev">
<text class="text">重新生成画板-开发模式使用</text>
</view>
<view class="almost-lottery__action-dev" @tap="handleCheckPopup">
<text class="text">查看 uni-popup 用例</text>
</view> -->
<!-- lottery -->
<view class="almost-lottery__wheel">
<almost-lottery :lottery-size="lotteryConfig.lotterySize" :action-size="lotteryConfig.actionSize"
:ring-count="2" :duration="1" :self-rotaty="false" :img-circled="true" :canvasCached="true"
:prize-list="prizeList" :prize-index="prizeIndex" :lotteryBg="lotteryBg" :actionBg="actionBg"
@reset-index="prizeIndex = -1" @draw-before="handleDrawBefore" @draw-start="handleDrawStart"
@draw-end="handleDrawEnd" @finish="handleDrawFinish" v-if="prizeList.length" />
<view class="almost-lottery__count">
<text class="text">剩余免费抽奖 {{ freeNum }} </text>
</view>
</view>
<!-- rule -->
<view class="almost-lottery__rule">
<view class="rule-head">
<view class="line"></view>
<text class="title">活动规则</text>
<view class="line"></view>
</view>
<view class="rule-body">
<view class="item">
<view class="number">1</view>
<view class="text">
<text>抽奖细则</text>
<text>每人每天最多拥有{{ freeNumDay }}次抽奖机会</text>
</view>
</view>
<view class="item item-rule">
<view class="number">2</view>
<view class="text">
<text>奖励说明</text>
<text>a.现金奖系统会即时转入红包余额可提现</text>
<!-- <text>b.金币奖系统会即时转入金币账户可在平台内使用</text> -->
<text>b.实物奖中奖后需联系客服领取</text>
</view>
</view>
<!-- <template >
<view class="item">
<view class="number">3</view>
<view class="text">本次活动由XXXXXXX发起</view>
</view>
<view class="item">
<view class="number">4</view>
<view class="text">本活动仅限17岁以上用户参加</view>
</view>
<view class="item">
<view class="number">5</view>
<view class="text">本活动最终解释权归XXXXXXX所有</view>
</view>
</template> -->
</view>
</view>
</view>
</u-popup>
</view>
</template>
<script>
import AlmostLottery from '@/uni_modules/almost-lottery/components/almost-lottery/almost-lottery.vue'
import {
clearCacheFile,
clearStore
} from '@/uni_modules/almost-lottery/utils/almost-utils.js'
export default {
name: 'Home',
components: {
AlmostLottery
},
data() {
return {
show:true,
//红包余额
totalMoney: 0,
//抽奖结果
result: '',
// 开启调试模式
isDev: true,
option: {},
// 以下是转盘配置相关数据
lotteryConfig: {
// 抽奖转盘的整体尺寸单位rpx
lotterySize: 600,
// 抽奖按钮的尺寸单位rpx
actionSize: 200
},
// 以下是转盘 UI 配置
// 转盘外环图,如有需要,请参考替换为自己的设计稿
lotteryBg: require('@/uni_modules/almost-lottery/static/almost-lottery/almost-lottery__bg2x.png'),
// 抽奖按钮图
actionBg: require('@/uni_modules/almost-lottery/static/almost-lottery/almost-lottery__action2x.png'),
// 以下是奖品配置数据
// 奖品数据
prizeList: [],
// 奖品是否设有库存
onStock: true,
// 中奖下标
prizeIndex: -1,
// 是否正在抽奖中,避免重复触发
prizeing: false,
// 以下为中奖概率有关数据
// 是否由前端控制概率,默认不开启,强烈建议由后端控制
onFrontend: false,
// 权重随机数的最大值
prizeWeightMax: 0,
// 权重数组
prizeWeightArr: [],
// 以下为业务需求有关示例数据
// 金币余额
goldCoin: 20,
// 当日免费抽奖次数余额
freeNum: 1,
// 每次消耗的金币数
goldNum: 20,
// 每天免费抽奖次数
freeNumDay: 10
}
},
computed: {
isApple() {
return uni.getSystemInfoSync().platform === 'ios'
}
},
methods: {
toRed() {
uni.navigateTo({
url: '/me/balance/index'
})
},
toGift() {
console.log('1');
uni.navigateTo({
url: '/me/gift/gift'
})
},
// 重新生成
handleInitCanvas() {
clearCacheFile()
clearStore()
this.prizeList = []
this.getPrizeList()
},
// 通过 popup 打开
handleCheckPopup() {
uni.navigateTo({
url: '/pages/popup/popup'
})
},
// 获取奖品列表
async getPrizeList() {
uni.showLoading({
title: '奖品准备中...'
})
// 等待接口返回的数据进一步处理
let res = await this.requestApiGetPrizeList()
console.log('获取奖品列表', res)
if (res.ok) {
let data = res.data
if (data.length) {
this.prizeList = data
console.log('已获取到奖品列表数据,开始绘制抽奖转盘')
// 计算开始绘制的时间
if (console.time) {
console.time('绘制转盘用时')
}
// 如果开启了前端控制概率
// 得出权重的最大值并生成权重数组
if (this.onFrontend) {
// 生成权重数组并排序取得最大值
this.prizeWeightArr = this.prizeList.map(item => item.prizeWeight)
let prizeWeightArrSort = [...this.prizeWeightArr]
prizeWeightArrSort.sort((a, b) => b - a)
// 开放自定义权重最大值,没有自定义则取权重数组中的最大值
this.prizeWeightMax = this.prizeWeightMax > 0 ? this.prizeWeightMax : prizeWeightArrSort[0]
}
}
} else {
uni.hideLoading()
uni.showToast({
title: '获取奖品失败',
mask: true,
icon: 'none'
})
}
},
// 模拟请求 获取奖品列表 接口,
// 注意这里返回的是一个 Promise
// 大哥,这里只是模拟,别告诉我你不会对接自己的接口
async requestApiGetPrizeList() {
const res = await this.$Request.getT('/app/discSpinning/selectDiscSpinning')
if (res.code == 0) {
return {
ok: true,
data: res.data.records.map(v => {
return {
...v,
prizeId: v.id,
prizeName: v.name,
prizeStock: 10,
prizeWeight: 200,
prizeImage: v.url,
// prizeImage: require('@/static/git.png')
}
})
}
}
return
return new Promise((resolve, reject) => {
let requestTimer = setTimeout(() => {
clearTimeout(requestTimer)
requestTimer = null
// prizeStock 奖品库存
// prizeWeight 中奖概率,数值越大中奖概率越高,权重一样时随机中奖
resolve({
ok: true,
data: [{
prizeId: 1,
prizeName: '0.1元现金',
prizeStock: 10,
prizeWeight: 200,
prizeImage: require('@/static/git.png')
},
{
prizeId: 2,
prizeName: '10元现金',
prizeStock: 0,
prizeWeight: 50,
prizeImage: 'https://vkceyugu.cdn.bspapp.com/VKCEYUGU-dc-site/56f085e0-bcfe-11ea-b244-a9f5e5565f30.png'
},
{
prizeId: 3,
prizeName: '5元话费',
prizeStock: 1,
prizeWeight: 80
},
{
prizeId: 4,
prizeName: '50元现金',
prizeStock: 0,
prizeWeight: 10,
prizeImage: 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABkAAAAZCAYAAADE6YVjAAAB2klEQVRIia3Wv09TURjG8U+u2kQZcNENh2ok0cnJ0R+L0RB2g/EvwITEwRgnV0Zx0fAHYBh0khBD4sBAmAgDiwQNg4qwmSBDAYf7Fi+n97al9UlObnvO836f3tO355b2GsAYZrCBPRzGdSPmx8J3YtXwDDsB7TR2wl/rNmAYK13C07ES9W11E9s9BjTHdnBKVf8PAcWgehpwCssF0w/5FzqLgw7AA7zDQ/wqzC8H90jjSeFMYW0Yr8PzALfjOh7z1wve2YTzpLlQw2ay+KZ1N7vS24SziVqGexhKzB07pEJXk/dDwTetdZ9HewwZLWFNw2oyudZjQFNrCW8109pqS32GpPX1TOu586fPkLR+IEMjmbzYZ0ha34Atx/fwW58hXxPeFixo7Yg7PQbcKmEtZFgsMb/C4AkDBuUnQKpFuFZI3cZuvP6C+8g6wDP572O95C4Og49/W/YJl/G5YPqO9yV3dh4f8LMCfhjcI93Afix8xAX5SVx2YBY10yagEdxjmiwY7uISXuIFrlSEPG0TMllWcAbzYViXd0rzeXC6ImSiImA+eKU6h7mCeV/eCBMnCJkLzpHSztnFCJ7L//ZkOFv1iRLtRd1IcLpSHVP4jccVnkexPqXkmd7UX15b7tiz29ReAAAAAElFTkSuQmCC'
},
{
prizeId: 5,
prizeName: '1卷抽纸',
prizeStock: 3,
prizeWeight: 3000,
prizeImage: 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAADIAAAAyCAYAAAAeP4ixAAABCElEQVRoge3YMa4BURSH8Y8o7UAp0WgkotBZwluAfhqlZSgUGr23ENUUCpppJnTswAIUSCaTiziZJ8d9/193zdzrfMltABF5plb+oLscDoAV0Pn8OC/lwDhL0k35QT3wstcIuM61Cj0IhXiNuAvOFwr5SgrxRiHeKMSbhnHfAVgU1i1gajhnBpwK6wnQtgxkDTlmSTq/L7rLYQ9byG+WpLvCOT8YQ6K5WgrxRiHeKMQbhXijEG8U4o1CvIkmxPrDquwMrI37KlFJSJake2BUxVlW0VytaEKsV6t5+8Ohak3rRmtIH9hav/QvRHO1FOKNQrwJheQfn+I9wflCIeNHLzuQc51PRP6rC1ZeIm1I8cC5AAAAAElFTkSuQmCC'
},
{
prizeId: 6,
prizeName: '0.2元现金',
prizeStock: 8,
prizeWeight: 120
},
{
prizeId: 7,
prizeName: '谢谢参与',
prizeStock: 100,
prizeWeight: 10000
},
{
prizeId: 8,
prizeName: '100金币',
prizeStock: 100,
prizeWeight: 3000
}
]
})
}, 200)
})
},
// 抽奖开始之前
async handleDrawBefore(callback) {
console.log('抽奖开始之前')
let flag = false
// 还有免费数次
if (this.freeNum > 0) {
this.freeNum--
flag = true
} else {
flag = false
uni.showToast({
title: '抽奖次数不足',
icon: 'none'
})
}
callback(flag)
},
// 本次抽奖开始
handleDrawStart() {
console.log('触发抽奖按钮')
if (this.prizeing) return
this.prizeing = true
this.tryLotteryDraw()
},
// 尝试发起抽奖
tryLotteryDraw() {
console.log('旋转开始,获取中奖下标......')
// 判断是否由前端控制概率
if (this.onFrontend) {
this.localGetPrizeIndex()
} else {
this.remoteGetPrizeIndex()
}
},
// 本地获取中奖下标
localGetPrizeIndex() {
console.warn('###当前处于前端控制中奖概率,安全起见,强烈建议由后端控制###')
// 前端控制概率的情况下,需要拿到最接近随机权重且大于随机权重的值
// 后端控制概率的情况下,通常会直接返回 prizeId
if (!this.prizeWeightMax || !this.prizeWeightArr.length) {
console.warn('###当前已开启前端控制中奖概率,但是奖品数据列表中的 prizeWeight 参数似乎配置不正确###')
return
}
console.log('当前权重最大值为 =>', this.prizeWeightMax)
// 注意这里使用了 Math.ceil如果某个权重的值为 0则始终无法中奖
let randomWeight = Math.ceil(Math.random() * this.prizeWeightMax)
console.log('本次权重随机数 =>', randomWeight)
// 生成大于等于随机权重的数组
let tempMaxArrs = []
this.prizeList.forEach((item) => {
if (item.prizeWeight >= randomWeight) {
tempMaxArrs.push(item.prizeWeight)
}
})
console.log('tempMaxArrs', tempMaxArrs)
// 如果大于随机权重的数组有值,先对这个数组排序然后取值
// 反之新建一个临时的包含所有权重的已排序数组,然后取值
let tempMaxArrsLen = tempMaxArrs.length
if (tempMaxArrsLen) {
tempMaxArrs.sort((a, b) => a - b)
// 取值时,如果存在多个值,分两种情况
if (tempMaxArrsLen > 1) {
// 检查是否存在重复的值
let sameCount = 0
for (let i = 0; i < tempMaxArrs.length; i++) {
if (tempMaxArrs[i] === tempMaxArrs[0]) {
sameCount++
}
}
// 值不相等的情况下取最接近的值也就是第1个值
if (sameCount === 1) {
this.prizeIndex = this.prizeWeightArr.indexOf(tempMaxArrs[0])
} else {
// 存在值相等时,随机取值,当然这里你可以自己决定是否随机取值
let sameWeight = tempMaxArrs[0]
let sameWeightArr = []
let sameWeightItem = {}
this.prizeWeightArr.forEach((item, index) => {
if (item === sameWeight) {
sameWeightArr.push({
prizeWeight: item,
index
})
}
})
console.log('sameWeightArr', sameWeightArr)
sameWeightItem = sameWeightArr[Math.floor(Math.random() * sameWeightArr.length)]
console.log('sameWeightItem', sameWeightItem)
this.prizeIndex = sameWeightItem.index
}
} else {
this.prizeIndex = this.prizeWeightArr.indexOf(tempMaxArrs[0])
}
}
console.log('本次抽中奖品 =>', this.prizeList[this.prizeIndex].prizeName)
// 如果奖品设有库存
if (this.onStock) {
console.log('本次奖品库存 =>', this.prizeList[this.prizeIndex].prizeStock)
}
},
// 远程请求接口获取中奖下标
// 大哥,这里只是模拟,别告诉我你不会对接自己的接口
async remoteGetPrizeIndex() {
this.result = ''
console.warn('###当前处于模拟的请求接口,并返回了中奖信息###')
const res = await this.$Request.getT('app/discSpinning/draw', {
orderId: this.option.orderId || 2145
})
console.log(res);
if (res.code != 0) {
return uni.showToast({
title: res.msg
})
}
this.result = res.data
let list = [...this.prizeList]
// 这里随机产生的 prizeId 是模拟后端返回的 prizeId
const arr = list.filter(v => v.type == res.data.type)
let prizeId = arr[0].prizeId
// 拿到后端返回的 prizeId 后,开始循环比对得出那个中奖的数据
for (let i = 0; i < list.length; i++) {
let item = list[i]
if (item.prizeId === prizeId) {
// 中奖下标
this.prizeIndex = i
break
}
}
console.log('本次抽中奖品 =>', this.prizeList[this.prizeIndex].prizeName)
},
// 本次抽奖结束
handleDrawEnd() {
console.log('旋转结束,执行拿到结果后到逻辑')
// 旋转结束后,开始处理拿到结果后的逻辑
// const prize = this.prizeList[this.prizeIndex]
const prize = this.result
let {
name
} = prize
let tipContent = ''
if (name.type == 1) {
tipContent = '很遗憾,没有中奖,请再接再厉!'
} else {
tipContent = `恭喜您,获得 ${name}${this.result.type==2?(this.result.number+'元'):''} `
}
const _this = this;
uni.showModal({
content: tipContent,
showCancel: false,
success() {
const {
orderId,
id
} = _this.result
_this.$Request.postJson('app/discSpinning/receive', _this.result).then(res => {
_this.result = ''
console.log(res)
if (res.code == 0) {
uni.showToast({
title: '领取成功',
icon: 'none'
})
_this.getRedPack()
} else {
uni.showToast({
title: '领取失败',
icon: 'none'
})
}
})
},
complete: () => {
this.prizeing = false
}
})
},
// 抽奖转盘绘制完成
handleDrawFinish(res) {
console.log('抽奖转盘绘制完成', res)
if (res.ok) {
// 计算结束绘制的时间
if (console.timeEnd) {
console.timeEnd('绘制转盘用时')
}
}
let stoTimer = setTimeout(() => {
stoTimer = null
uni.hideLoading()
// uni.showToast({
// title: res.msg,
// mask: true,
// icon: 'none'
// })
}, 50)
},
async getRedPack() {
const res = await this.$Request.getT('app/moneyDetails/selectUserMoney')
if (res.code == 0) {
this.totalMoney = res.data.amount
}
}
},
onLoad(opt) {
this.option = opt
this.prizeList = []
this.getRedPack()
this.getPrizeList()
},
onUnload() {
uni.hideLoading()
}
}
</script>
<style lang="scss" scoped>
.btn-group {
position: absolute;
left: 0;
right: 0;
z-index: 2;
top: 200px;
gap: 20rpx;
padding: 0 32rpx;
}
.almost-lottery {
flex: 1;
background-color: #FF893F;
}
.almost-lottery__head {
position: relative;
width: 100%;
height: 640rpx;
background: url('~static/images/lottery/top-bg.png') no-repeat center center/cover;
.action {
display: flex;
justify-content: center;
align-items: center;
flex: 1;
height: 88rpx;
line-height: 88rpx;
margin: 0 auto;
color: #FFFFFF;
font-size: 32rpx;
background-color: rgba(255, 136, 61, 1);
border-radius: 44rpx;
}
.action-shadow {
box-shadow: 0px 14rpx 0px 0px rgba(235, 112, 36, 1);
}
.pack {
width: 44rpx;
height: 44rpx;
margin-right: 10rpx;
background-repeat: no-repeat;
background-position: center center;
background-size: contain;
background-image: url("~static/red-pack.png");
}
.gift {
width: 44rpx;
height: 44rpx;
margin-right: 10rpx;
background-repeat: no-repeat;
background-position: center center;
background-size: contain;
background-image: url("~static/gift.png");
}
.gold {
width: 44rpx;
height: 44rpx;
margin-right: 10rpx;
background-repeat: no-repeat;
background-position: center center;
background-size: contain;
background-image: url("~static/images/lottery/gold.png");
@media (-webkit-min-device-pixel-ratio: 2),
(min-device-pixel-ratio: 2) {
background-image: url("~static/images/lottery/gold@2x.png");
}
@media (-webkit-min-device-pixel-ratio: 3),
(min-device-pixel-ratio: 3) {
background-image: url("~static/images/lottery/gold@3x.png");
}
}
.num {
color: #F9FC31;
}
.tip {
position: relative;
top: 428rpx;
color: #FFFFFF;
font-size: 24rpx;
text-align: center;
}
}
.almost-lottery__wheel {
text-align: center;
.almost-lottery__count {
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
text-align: center;
padding: 40rpx 0;
}
.text {
color: #FFFFFF;
font-size: 24rpx;
}
}
.almost-lottery__rule {
padding: 0 28rpx;
color: #FFF8CB;
.rule-head {
display: flex;
justify-content: space-around;
align-items: center;
margin: 40rpx 0;
.line {
flex: 1;
height: 1px;
background-color: #FFF3A5;
}
.title {
width: 280rpx;
color: #F63857;
line-height: 70rpx;
text-align: center;
margin: 0 20rpx;
border-radius: 8rpx;
background-image: linear-gradient(0deg, rgba(255, 242, 158, 1), rgba(255, 244, 168, 1));
}
}
.rule-body {
color: #FFF8CB;
font-size: 24rpx;
padding: 10rpx 0 40rpx;
.item {
display: flex;
margin-bottom: 10rpx;
}
.number {
position: relative;
top: 4rpx;
width: 28rpx;
height: 28rpx;
line-height: 28rpx;
text-align: center;
color: #F63857;
background: #FFF8CB;
border-radius: 50%;
margin-right: 10rpx;
}
.text {
flex: 1;
}
.item-rule .text {
display: flex;
flex-direction: column;
}
}
}
.almost-lottery__action-dev {
display: flex;
flex-direction: row;
justify-content: center;
align-items: center;
width: 400rpx;
height: 80rpx;
border-radius: 10rpx;
text-align: center;
background-color: red;
margin: 0 auto 40rpx;
.text {
color: #FFFFFF;
font-size: 28rpx;
}
}
.almost-lottery__popup-wrap {
flex: 1;
display: flex;
justify-content: center;
align-items: center;
.almost-lottery {
background: transparent;
}
}
</style>