增加other分包页面
我的页面里增加跳转other分包跳转(仅在ios不是浏览器审核时展示)
This commit is contained in:
690
tuniao-ui/components/tn-sign-board/tn-sign-board.vue
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690
tuniao-ui/components/tn-sign-board/tn-sign-board.vue
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@@ -0,0 +1,690 @@
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<template>
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<view v-if="show" class="tn-sign-board-class tn-sign-board" :style="{top: `${customBarHeight}px`, height: `calc(100% - ${customBarHeight}px)`}">
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<!-- 签名canvas -->
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<view class="tn-sign-board__content">
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<view class="tn-sign-board__content__wrapper">
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<canvas class="tn-sign-board__content__canvas" :canvas-id="canvasName" :disableScroll="true" @touchstart="onTouchStart" @touchmove="onTouchMove" @touchend="onTouchEnd"></canvas>
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</view>
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</view>
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<!-- 底部工具栏 -->
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<view class="tn-sign-board__tools">
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<!-- 可选颜色 -->
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<view class="tn-sign-board__tools__color">
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<view
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v-for="(item, index) in signSelectColor"
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:key="index"
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class="tn-sign-board__tools__color__item"
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:class="[{'tn-sign-board__tools__color__item--active': currentSelectColor === item}]"
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:style="{backgroundColor: item}"
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@tap="colorSwitch(item)"
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></view>
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</view>
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<!-- 按钮 -->
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<view class="tn-sign-board__tools__button">
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<view class="tn-sign-board__tools__button__item tn-bg-red" @tap="reDraw">清除</view>
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<view class="tn-sign-board__tools__button__item tn-bg-blue" @tap="save">保存</view>
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<view class="tn-sign-board__tools__button__item tn-bg-indigo" @tap="previewImage">预览</view>
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<view class="tn-sign-board__tools__button__item tn-bg-orange" @tap="closeBoard">关闭</view>
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</view>
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</view>
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<!-- 伪全屏生成旋转图片canvas容器,不在页面上展示 -->
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<view style="position: fixed; left: -2000px;width: 0;height: 0;overflow: hidden;">
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<canvas canvas-id="temp-tn-sign-canvas" :style="{width: `${canvasHeight}px`, height: `${canvasHeight}px`}"></canvas>
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</view>
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</view>
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</template>
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<script>
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export default {
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name: 'tn-sign-board',
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props: {
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// 是否显示
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show: {
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type: Boolean,
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default: false
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},
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// 可选签名颜色
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signSelectColor: {
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type: Array,
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default() {
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return ['#080808', '#E83A30']
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}
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},
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// 是否旋转输出图片
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rotate: {
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type: Boolean,
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default: true
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},
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// 自定义顶栏的高度
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customBarHeight: {
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type: [String, Number],
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default: 0
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}
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},
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data() {
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return {
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canvasName: 'tn-sign-canvas',
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ctx: null,
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canvasWidth: 0,
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canvasHeight: 0,
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currentSelectColor: this.signSelectColor[0],
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// 第一次触摸
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firstTouch: false,
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// 透明度
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transparent: 1,
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// 笔迹倍数
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lineSize: 1.5,
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// 最小画笔半径
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minLine: 0.5,
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// 最大画笔半径
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maxLine: 4,
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// 画笔压力
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pressure: 1,
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// 顺滑度,用60的距离来计算速度
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smoothness: 60,
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// 当前触摸的点
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currentPoint: {},
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// 当前线条
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currentLine: [],
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// 画笔圆半径
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radius: 1,
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// 裁剪区域
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cutArea: {
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top: 0,
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right: 0,
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bottom: 0,
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left: 0
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},
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// 所有线条, 生成贝塞尔点
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// bethelPoint: [],
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// 上一个点
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lastPoint: 0,
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// 笔迹
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chirography: [],
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// 当前笔迹
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// currentChirography: {},
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// 画线轨迹,生成线条的实际点
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linePrack: []
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}
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},
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watch: {
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show(value) {
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if (value && this.canvasWidth === 0 && this.canvasHeight === 0) {
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this.$nextTick(() => {
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this.getCanvasInfo()
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})
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}
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},
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signSelectColor(value) {
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if (value.length > 0) {
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this.currentSelectColor = value[0]
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}
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}
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},
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created() {
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// 创建canvas
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this.ctx = uni.createCanvasContext(this.canvasName, this)
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},
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mounted() {
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// 获取画板的相关信息
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// this.$nextTick(() => {
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// this.getCanvasInfo()
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// })
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},
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methods: {
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// 获取画板的相关信息
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getCanvasInfo() {
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this._tGetRect('.tn-sign-board__content__canvas').then(res => {
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this.canvasWidth = res.width
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this.canvasHeight = res.height
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// 初始化Canvas
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this.$nextTick(() => {
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this.initCanvas('#FFFFFF')
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})
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})
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},
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// 初始化Canvas
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initCanvas(color) {
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/* 将canvas背景设置为 白底,不设置 导出的canvas的背景为透明 */
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// rect() 参数说明 矩形路径左上角的横坐标,左上角的纵坐标, 矩形路径的宽度, 矩形路径的高度
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// 矩形的宽高需要减去边框的宽度
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this.ctx.rect(0, 0, this.canvasWidth - uni.upx2px(4), this.canvasHeight - uni.upx2px(4))
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this.ctx.setFillStyle(color)
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this.ctx.fill()
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this.ctx.draw()
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},
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// 开始画
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onTouchStart(e) {
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if (e.type != 'touchstart') return false
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// 设置线条颜色
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this.ctx.setFillStyle(this.currentSelectColor)
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// 设置透明度
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this.ctx.setGlobalAlpha(this.transparent)
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let currentPoint = {
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x: e.touches[0].x,
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y: e.touches[0].y
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}
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let currentLine = this.currentLine
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currentLine.unshift({
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time: new Date().getTime(),
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dis: 0,
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x: currentPoint.x,
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y: currentPoint.y
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})
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this.currentPoint = currentPoint
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if (this.firstTouch) {
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this.cutArea = {
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top: currentPoint.y,
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right: currentPoint.x,
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bottom: currentPoint.y,
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left: currentPoint.x
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}
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this.firstTouch = false
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}
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this.pointToLine(currentLine)
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},
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// 正在画
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onTouchMove(e) {
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if (e.type != 'touchmove') return false
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if (e.cancelable) {
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// 判断默认行为是否已经被禁用
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if (!e.defaultPrevented) {
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e.preventDefault()
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}
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}
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let point = {
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x: e.touches[0].x,
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y: e.touches[0].y
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}
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if (point.y < this.cutArea.top) {
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this.cutArea.top = point.y
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}
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if (point.y < 0) this.cutArea.top = 0
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if (point.x < this.cutArea.right) {
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this.cutArea.right = point.x
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}
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if (this.canvasWidth - point.x <= 0) {
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this.cutArea.right = this.canvasWidth
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}
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if (point.y > this.cutArea.bottom) {
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this.cutArea.bottom = this.canvasHeight
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}
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if (this.canvasHeight - point.y <= 0) {
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this.cutArea.bottom = this.canvasHeight
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}
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if (point.x < this.cutArea.left) {
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this.cutArea.left = point.x
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}
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if (point.x < 0) this.cutArea.left = 0
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this.lastPoint = this.currentPoint
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this.currentPoint = point
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let currentLine = this.currentLine
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currentLine.unshift({
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time: new Date().getTime(),
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dis: this.distance(this.currentPoint, this.lastPoint),
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x: point.x,
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y: point.y
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})
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this.pointToLine(currentLine)
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},
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// 移动结束
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onTouchEnd(e) {
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if (e.type != 'touchend') return false
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let point = {
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x: e.changedTouches[0].x,
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y: e.changedTouches[0].y
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}
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this.lastPoint = this.currentPoint
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this.currentPoint = point
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let currentLine = this.currentLine
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currentLine.unshift({
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time: new Date().getTime(),
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dis: this.distance(this.currentPoint, this.lastPoint),
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x: point.x,
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y: point.y
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})
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//一笔结束,保存笔迹的坐标点,清空,当前笔迹
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//增加判断是否在手写区域
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this.pointToLine(currentLine)
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let currentChirography = {
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lineSize: this.lineSize,
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lineColor: this.currentSelectColor
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}
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let chirography = this.chirography
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chirography.unshift(currentChirography)
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this.chirography = chirography
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let linePrack = this.linePrack
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linePrack.unshift(this.currentLine)
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this.linePrack = linePrack
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this.currentLine = []
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},
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// 重置绘画板
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reDraw() {
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this.initCanvas('#FFFFFF')
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},
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// 保存
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save() {
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// 在组件内使用需要第二个参数this
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uni.canvasToTempFilePath({
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canvasId: this.canvasName,
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fileType: 'png',
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quality: 1,
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success: (res) => {
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if (this.rotate) {
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this.getRotateImage(res.tempFilePath).then((res) => {
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this.$emit('save', res)
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}).catch(err => {
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this.$t.message.toast('旋转图片失败')
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})
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} else {
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this.$emit('save', res.tempFilePath)
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}
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},
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fail: () => {
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this.$t.message.toast('保存失败')
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}
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}, this)
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},
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// 预览图片
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previewImage() {
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// 在组件内使用需要第二个参数this
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uni.canvasToTempFilePath({
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canvasId: this.canvasName,
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fileType: 'png',
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quality: 1,
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success: (res) => {
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if (this.rotate) {
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this.getRotateImage(res.tempFilePath).then((res) => {
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uni.previewImage({
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urls: [res]
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})
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}).catch(err => {
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this.$t.message.toast('旋转图片失败')
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})
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} else {
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uni.previewImage({
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urls: [res.tempFilePath]
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})
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}
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},
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fail: (e) => {
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this.$t.message.toast('预览失败')
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}
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}, this)
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},
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// 关闭签名板
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closeBoard() {
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this.$t.message.modal('提示信息','关闭后内容将被清除,是否确认关闭',() => {
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this.$emit('closed')
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}, true)
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},
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// 切换画笔颜色
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colorSwitch(color) {
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this.currentSelectColor = color
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},
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// 绘制两点之间的线条
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pointToLine(line) {
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this.calcBethelLine(line)
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},
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// 计算插值,让线条更加圆滑
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calcBethelLine(line) {
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if (line.length <= 1) {
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line[0].r = this.radius
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return
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}
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let x0,
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x1,
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x2,
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y0,
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y1,
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y2,
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r0,
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r1,
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r2,
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len,
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lastRadius,
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dis = 0,
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time = 0,
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curveValue = 0.5;
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if (line.length <= 2) {
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x0 = line[1].x
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y0 = line[1].y
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x2 = line[1].x + (line[0].x - line[1].x) * curveValue
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y2 = line[1].y + (line[0].y - line[1].y) * curveValue
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x1 = x0 + (x2 - x0) * curveValue
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y1 = y0 + (y2 - y0) * curveValue
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} else {
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x0 = line[2].x + (line[1].x - line[2].x) * curveValue
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y0 = line[2].y + (line[1].y - line[2].y) * curveValue
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x1 = line[1].x
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y1 = line[1].y
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x2 = x1 + (line[0].x - x1) * curveValue
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y2 = y1 + (line[0].y - y1) * curveValue
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}
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// 三个点分别是(x0,y0),(x1,y1),(x2,y2) ;(x1,y1)这个是控制点,控制点不会落在曲线上;实际上,这个点还会手写获取的实际点,却落在曲线上
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len = this.distance({
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x: x2,
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y: y2
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}, {
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x: x0,
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y: y0
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})
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lastRadius = this.radius
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for (let i = 0; i < line.length - 1; i++) {
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dis += line[i].dis
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time += line[i].time - line[i + 1].time
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if (dis > this.smoothness) break
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}
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this.radius = Math.min((time / len) * this.pressure + this.minLine, this.maxLine) * this.lineSize
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line[0].r = this.radius
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// 计算笔迹半径
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if (line.length <= 2) {
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r0 = (lastRadius + this.radius) / 2
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r1 = r0
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r2 = r1
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} else {
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r0 = (line[2].r + line[1].r) / 2
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r1 = line[1].r
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r2 = (line[1].r + line[0].r) / 2
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}
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let n = 5
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let point = []
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for (let i = 0; i < n; i++) {
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let t = i / (n - 1)
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let x = (1 - t) * (1 - t) * x0 + 2 * t * (1 - t) * x1 + t * t * x2
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let y = (1 - t) * (1 - t) * y0 + 2 * t * (1 - t) * y1 + t * t * y2
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let r = lastRadius + ((this.radius - lastRadius) / n) * i
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point.push({
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x,
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y,
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r
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})
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if (point.length === 3) {
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let a = this.ctaCalc(point[0].x, point[0].y, point[0].r, point[1].x, point[1].y, point[1].r, point[2].x, point[2].y, point[2].r)
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a[0].color = this.currentSelectColor
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this.drawBethel(a, true)
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point = [{
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x,
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y,
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r
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}]
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}
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}
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this.currentLine = line
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},
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// 求两点之间的距离
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distance(a, b) {
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let x = b.x - a.x
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let y = b.y - a.y
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return Math.sqrt(x * x + y * y)
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},
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// 计算点信息
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ctaCalc(x0, y0, r0, x1, y1, r1, x2, y2, r2) {
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let a = [],
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vx01,
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vy01,
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norm,
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n_x0,
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n_y0,
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vx21,
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vy21,
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n_x2,
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n_y2;
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vx01 = x1 - x0
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vy01 = y1 - y0
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norm = Math.sqrt(vx01 * vx01 + vy01 * vy01 + 0.0001) * 2
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vx01 = (vx01 / norm) * r0
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vy01 = (vy01 / norm) * r0
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n_x0 = vy01
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n_y0 = -vx01
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vx21 = x1 - x2
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vy21 = y1 - y2
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norm = Math.sqrt(vx21 * vx21 + vy21 * vy21 + 0.0001) * 2
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vx21 = (vx21 / norm) * r2
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vy21 = (vy21 / norm) * r2
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n_x2 = -vy21
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n_y2 = vx21
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a.push({
|
||||
mx: x0 + n_x0,
|
||||
my: y0 + n_y0,
|
||||
color: '#080808'
|
||||
})
|
||||
a.push({
|
||||
c1x: x1 + n_x0,
|
||||
c1y: y1 + n_y0,
|
||||
c2x: x1 + n_x2,
|
||||
c2y: y1 + n_y2,
|
||||
ex: x2 + n_x2,
|
||||
ey: y2 + n_y2
|
||||
})
|
||||
a.push({
|
||||
c1x: x2 + n_x2 - vx21,
|
||||
c1y: y2 + n_y2 - vy21,
|
||||
c2x: x2 - n_x2 - vx21,
|
||||
c2y: y2 - n_y2 - vy21,
|
||||
ex: x2 - n_x2,
|
||||
ey: y2 - n_y2
|
||||
})
|
||||
a.push({
|
||||
c1x: x1 - n_x2,
|
||||
c1y: y1 - n_y2,
|
||||
c2x: x1 - n_x0,
|
||||
c2y: y1 - n_y0,
|
||||
ex: x0 - n_x0,
|
||||
ey: y0 - n_y0
|
||||
})
|
||||
a.push({
|
||||
c1x: x0 - n_x0 - vx01,
|
||||
c1y: y0 - n_y0 - vy01,
|
||||
c2x: x0 + n_x0 - vx01,
|
||||
c2y: y0 + n_y0 - vy01,
|
||||
ex: x0 + n_x0,
|
||||
ey: y0 + n_y0
|
||||
})
|
||||
a[0].mx = a[0].mx.toFixed(1)
|
||||
a[0].mx = parseFloat(a[0].mx)
|
||||
a[0].my = a[0].my.toFixed(1)
|
||||
a[0].my = parseFloat(a[0].my)
|
||||
for (let i = 1; i < a.length; i++) {
|
||||
a[i].c1x = a[i].c1x.toFixed(1)
|
||||
a[i].c1x = parseFloat(a[i].c1x)
|
||||
a[i].c1y = a[i].c1y.toFixed(1)
|
||||
a[i].c1y = parseFloat(a[i].c1y)
|
||||
a[i].c2x = a[i].c2x.toFixed(1)
|
||||
a[i].c2x = parseFloat(a[i].c2x)
|
||||
a[i].c2y = a[i].c2y.toFixed(1)
|
||||
a[i].c2y = parseFloat(a[i].c2y)
|
||||
a[i].ex = a[i].ex.toFixed(1)
|
||||
a[i].ex = parseFloat(a[i].ex)
|
||||
a[i].ey = a[i].ey.toFixed(1)
|
||||
a[i].ey = parseFloat(a[i].ey)
|
||||
}
|
||||
return a
|
||||
},
|
||||
// 绘制贝塞尔曲线
|
||||
drawBethel(point, is_fill, color) {
|
||||
this.ctx.beginPath()
|
||||
this.ctx.moveTo(point[0].mx, point[0].my)
|
||||
if (color != undefined) {
|
||||
this.ctx.setFillStyle(color)
|
||||
this.ctx.setStrokeStyle(color)
|
||||
} else {
|
||||
this.ctx.setFillStyle(point[0].color)
|
||||
this.ctx.setStrokeStyle(point[0].color)
|
||||
}
|
||||
for (let i = 1; i < point.length; i++) {
|
||||
this.ctx.bezierCurveTo(point[i].c1x, point[i].c1y, point[i].c2x, point[i].c2y, point[i].ex, point[i].ey)
|
||||
}
|
||||
this.ctx.stroke()
|
||||
if (is_fill != undefined) {
|
||||
//填充图形 ( 后绘制的图形会覆盖前面的图形, 绘制时注意先后顺序 )
|
||||
this.ctx.fill()
|
||||
}
|
||||
this.ctx.draw(true)
|
||||
},
|
||||
// 旋转图片
|
||||
async getRotateImage(dataUrl) {
|
||||
// const url = await this.base64ToPath(dataUrl)
|
||||
const url = dataUrl
|
||||
|
||||
// 创建新画布
|
||||
const tempCtx = uni.createCanvasContext('temp-tn-sign-canvas', this)
|
||||
const width = this.canvasWidth
|
||||
const height = this.canvasHeight
|
||||
tempCtx.restore()
|
||||
tempCtx.save()
|
||||
tempCtx.translate(0, height)
|
||||
tempCtx.rotate(270 * Math.PI / 180)
|
||||
tempCtx.drawImage(url, 0, 0, width, height)
|
||||
tempCtx.draw()
|
||||
return new Promise((resolve, reject) => {
|
||||
setTimeout(() => {
|
||||
uni.canvasToTempFilePath({
|
||||
canvasId: 'temp-tn-sign-canvas',
|
||||
fileType: 'png',
|
||||
x: 0,
|
||||
y: height - width,
|
||||
width: height,
|
||||
height: width,
|
||||
success: res => resolve(res.tempFilePath),
|
||||
fail: reject
|
||||
}, this)
|
||||
}, 50)
|
||||
})
|
||||
},
|
||||
// 将base64转换为本地
|
||||
base64ToPath(dataUrl) {
|
||||
return new Promise((resolve, reject) => {
|
||||
// 判断地址是否包含bas64字样,不包含直接返回
|
||||
if (dataUrl.indexOf('base64') !== -1) {
|
||||
const data = uni.base64ToArrayBuffer(dataUrl.replace(/^data:image\/\w+;base64,/, ''))
|
||||
// #ifdef MP-WEIXIN
|
||||
const filePath = `${wx.env.USER_DATA_PATH}/${new Date().getTime()}-${Math.random().toString(32).slice(2)}.png`
|
||||
// #endif
|
||||
// #ifndef MP-WEIXIN
|
||||
const filePath = `${new Date().getTime()}-${Math.random().toString(32).slice(2)}.png`
|
||||
// #endif
|
||||
uni.getFileSystemManager().writeFile({
|
||||
filePath,
|
||||
data,
|
||||
encoding: 'base64',
|
||||
success: () => resolve(filePath),
|
||||
fail: reject
|
||||
})
|
||||
} else {
|
||||
resolve(dataUrl)
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
</script>
|
||||
|
||||
<style lang="scss" scoped>
|
||||
|
||||
.tn-sign-board {
|
||||
position: fixed;
|
||||
top: 0;
|
||||
left: 0;
|
||||
right: 0;
|
||||
bottom: 0;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
background-color: #E6E6E6;
|
||||
z-index: 997;
|
||||
display: flex;
|
||||
flex-direction: row-reverse;
|
||||
|
||||
&__content {
|
||||
width: 84%;
|
||||
height: 100%;
|
||||
|
||||
&__wrapper {
|
||||
width: calc(100% - 60rpx);
|
||||
height: calc(100% - 60rpx);
|
||||
margin: 30rpx;
|
||||
border-radius: 20rpx;
|
||||
border: 2rpx dotted #AAAAAA;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
&__canvas {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
background-color: #FFFFFF;
|
||||
}
|
||||
}
|
||||
|
||||
&__tools {
|
||||
width: 16%;
|
||||
height: 100%;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
justify-content: space-between;
|
||||
|
||||
&__color {
|
||||
margin-top: 30rpx;
|
||||
|
||||
&__item {
|
||||
width: 70rpx;
|
||||
height: 70rpx;
|
||||
border-radius: 100rpx;
|
||||
margin: 20rpx auto;
|
||||
|
||||
&--active {
|
||||
position: relative;
|
||||
|
||||
&::after {
|
||||
content: '';
|
||||
position: absolute;
|
||||
top: 50%;
|
||||
left: 50%;
|
||||
width: 40%;
|
||||
height: 40%;
|
||||
border-radius: 100rpx;
|
||||
background-color: #FFFFFF;
|
||||
transform: translate(-50%, -50%);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
&__button {
|
||||
margin-bottom: 30rpx;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
|
||||
&__item {
|
||||
width: 130rpx;
|
||||
height: 60rpx;
|
||||
line-height: 60rpx;
|
||||
text-align: center;
|
||||
margin: 60rpx auto;
|
||||
border-radius: 10rpx;
|
||||
color: #FFFFFF;
|
||||
transform-origin: center center;
|
||||
transform: rotateZ(90deg);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
</style>
|
||||
Reference in New Issue
Block a user